Defining Shepard – Part 1

Serendipity is a beautiful thing.

When I woke up Wednesday morning the day was looking up; it was my first day off in quite some time and I rejoiced at the thought of being able to sleep in, have a nice lunch for a change, and maybe even spend a couple of hours up-side-down on a couch reading a book (my preferred reading position). In the space of six hours I received two phone calls that would change everything: someone had broken street-date on Mass Effect 2, allowing me to convince the girl behind the counter at EB to hand my copy over “nice and slow-like”; and the framers had worked their magic on my lithograph over two weeks ahead of the expected schedule. One 15 minute journey later and my addiction had reached a beautiful critical mass.

Critical Mass Effect Mass Effect Signed Lithograph

In the months since December of last year I have immersed myself so deeply within the world of Mass Effect, in preparation for the prodigal sequel, that it has started to affect me on a fundamental level. Just the other day I legitimately pondered the required energy to significantly remove the gravitational influence of a pulsar, and began a rough calculation until reality came creeping back into the foreground of my thoughts. I dare say it will not be long before I start demonstrating the positions of known Mass Relays at the Planetarium and am subsequently fired for the preaching of gross falsehoods. I listen to the soundtrack to the first game whilst reading the novelised prequels, and when I shut my eyes I sometimes inadvertently visualise the spinning Mass Relay loading screen.

The degree to which this game has entrenched itself into my cortical lobes gives us the context we need to continue. You see, every time I search for Mass Effect on the Internet, read about it in a press release or through one of my many aggregated RSS feeds, or even talk about it with other sapient beings, something strange happens. I get confused and disoriented! All of a sudden, the world has turned topsey-turvey and I grasp blindly as my brain tries to piece my shattered world back together.

To the rest of the world,

Shepard looks like this

Which is confusing because for me,

Shepard looks like this

The blatant identity crisis would be understandably crippling for Shepard herself (himself?), yet somehow I find myself thinking for her whenever confronted with this discontinuity. Seeing a male Shepard is like looking into a mirror and seeing someone else’s face staring back, even though the face is an avatar for an imaginary character. There is no logical reason why it should unnerve me so much, and yet I find it physically distressing to see “John” Shepard conversing with the Normandy’s crew instead of “Jane”.

While I applaud BioWare for their efforts in creating a game that is (largely) gender-independent in terms of character interaction and development, I find it incredibly interesting to note how severe my reactions are to resulting conflicts created in both the game’s advertising and general public discourse. The role of gender in a games avatar is a topic for another day, but for now I would love to know:

Do you ever find yourself identifying with a specific portrayal of a character in games, books, film, etc.?

Have you ever encountered this alienation when encountering a non-idealised version of these characters?

I would love to hear your comments below!

Shameful Nostalgia

Stop the press: two posts in as many days! I am sure this is some kind of record, though to be frank I cannot muster the courage to actually check through my past posts for the dates.

While it is no secret to those of whom I see on a regular basis, I may as well come clean with the rest of you. I have started collecting Pokémon cards. I say started in the most poetic sense possible, as of the 600+ card collection was purchased during the early months of 1999 when it was first released in Australia. The more correct term would probably be ‘resume’ or even ‘continue’; sometimes I like to pretend I have dignity. When a friend oh-so fortuitously came across a set of the cards I was immediately reminded of the healthy stack of cards sitting in a shoebox in my wardrobe. Urged by carnal powers stronger than any man has ever faced, the cards were sought, dusted off, and brought to bear the harsh light of day once more. It was immediately apparent that the dusty old ripcurl packaging was no throne for my Pokémon and thus began the quest for a more fitting container. With Pokéballs in short supply (I blame the recession), small plastic forcefields would have to suffice.

My Hideous Addiction

With my accomplice trainer (whos identity has been expurgated* at his request) at my side, each Pokémon was lovingly acknowleged and cared for, catalogued and stored away. It is our common goal to one day catch them all.

[segue] Speaking of catching them all [/segue]; wanting to keep updated on some of my favourite webcomics, I have found myself checking my Twitter account more often. I created my account sometime during the Triassic period, only ever having made a single “Tweet”. The original account was made for an experiment I once ran in the name of science; an attempt to use a series of Twitter accounts for in-character banter between Dungeons and Dragons sessions, allowing my players to enjoy an expirience above and beyond normal character interaction. Interestingly enough, the user name I managed to acquire tends to attract the attention of those who believe they are getting something else entirely. My ‘followers’ are an interesting bunch, that is for sure.

With the account in my possession, and keypresses of F5 occuring at an alarming rate, it was an obvious (to some) descision to start making posts of my own. Ergo, if you are a purveyor of ‘Tweets’ like some I know, hit me up  on the site and see if anything I say is worthy of reading.

https://twitter.com/#!/DungeonMaster

*Word of the Day: I refuse all and any who judge me for its usage!

Apocalyptic Censorship: Fallout 3

St Michael slaying the dragon
Creative Commons License photo credit: Lawrence OP

For those who missed my earlier explosion of rage, I will quickly sum up the state of play as it stands before moving on. Yesterday it was announced by the Office of Film and Literature Classification (OFLC) that Fallout 3 would be refused classification in Australia. The lack of an R18+ rating for games in Australia has cost us several titles over the last couple of years. Everyone remembers the outcry when it was found out that GTA IV, a game with an equally rabid fanbase, was refused classification. Now I’m no fan of pointless repetition, and if you want to hear a rant about the inconsistancies in the rating boards idea of what exactly constitutes an R18+ verus an MA15+ game, then Kotaku has a couple of posts with the basic facts laid out for easy consumption. If you want to read poorly worded articles on how this will push users to torrenting games, Shamus may be your man. I will however give you the original leaked paper from the OFLC that states exactly why the game was too heinous for human consumption.

OFLC Fallout 3 Refused Classification OFLC Fallout 3 Refused Classification

What I havn’t seen anyone talk about, however, is just how this effects us as a consumer. I have no doubt that many will simply wait for the revised copy, the censorsed copy, that no longer portrays the gritty feeling the developers set out to convey. Honestly, it is like watching Snatch with a bleep track. The whole ordeal becomes light hearted and fivelous because there is no longer any depth. Yes, I am one of those self professed twats who stands resolute behind the notion of “Games are Art” but I at least like to think I’m one of the more rational breeds. The other half will no doubt torrent the uncensored (International) version, and probably would have regardless for myriad reasons.

However, there are enough of us who actually want to buy this game, be it for moral reasons (not me), or maybe they have an insatiable lust for limited edition boxsets of things (yes, that one is me). Either way, the only avenue here is to import the game from an overseas supplier. The only thing about this, and it is almost always overlooked; Importing an RC rated product of any form is a breach of Federal Law. We are not talking “I download my mp3′s” illegal, either. This is a physical product that must go through a customs check before it reaches you. What is more, breaking this law can result in anything from a $110000 (yes four zeros) fine, to 5 (five) years in Ye Olde Gaol. When you look at it under this light, you suddenly realise the implications of what is happening here. It makes you wonder just how far you are willing to go for a game.

*Edit* I just wrote a letter, and Kotaku is right. The only way this changes is if someone actually says “We are not OK with this”.