Tamriel and Tattoos

Skyrim Launches in less than a week, and I think that to say that I am excited is a whole level of understatement that has never been seen before. One day, centuries from now, lingual scholars will wonder whether anyone was truly excited before. For me, Skyrim isn’t just a game, but the continuation of an experience that has spanned decades. The Elder Scrolls have been like a second home for me, a world so rich and detailed that I have literally spent hundreds of hours (and quite possibly over a thousand) exploring. To give you an idea of just how much depth this series offers, in the third game Morrowind, there are 300 unique books scattered throughout the game world. Each book has excerpts that are fully rendered, most averaging 20-30 pages long. Oblivion increased this number almost twofold again, giving way to an actual library of texts, each meticulously detailing aspects of the rich history and cultural make up of the different races and settlements of the setting, a landmass known as Tamriel.

However it isn’t just the in game literature; the setting itself is a vast series of lands, covering thousands of square kilometres between the games, and within this are desolate settlements, bustling cities, ash volcanoes, forrested valleys, murky swamps, and snowing alps. Every location has a beautiful and gradual transition, every rock is appropriately weathered, every plant thoughtfully hand placed. The world feels alive, and that is probably one of the reasons I spent so much time escaping there, at a time when the real world just didn’t seem to offer me anything worthwhile. Fortunately for me and those I care about (and who care about me), those dark times are in my past now, but sometimes I wonder whether or not I would be here, and who I am today if it were not for Morrowind and that second life I led there.

This is why, several years ago, I decided to get a tattoo of the sigil of Alduin as depicted from Morrowind. Alduin is a prominent reference throughout The Elder Scrolls lore, known by a different name to each of the races of Tamriel, but sharing a common description; the Dragon-God of Time. So imagine my surprise and unbridled joy when it was announce that The Elder Scrolls V: Skyrim would feature none other than Alduin him/her/itself!

The tattoo itself has a story as well. It was done by the amazing Marc Pinto of Primitive Tattoos. Marc has done my other inking work, all of which is done in the traditional Japanese technique called Tebori. In contrast to “Western” tattoing, Tebori is done by hand, using a sharp implement to push the ink under the skin.

As no machines are involved the whole process is very quiet, so much that you can hear the sound of the implement piercing the skin; this is called Shakki, an onomatopoeic description of the noise it makes, and is deceptively relaxing.

Tebori is a time consuming technique, but the final results are most definitely worth it. I find that the ink stays darker for longer, the lines are more crisp and suffer edge-bleeding less, and the shading that is employed is far more uniform and smooth.

A good Horishi (trained artist) is hard to find, as the training alone takes years of dedication and commitment. An Uchideshi (apprentice) will work under a strict regimen, hand making the needles, the ink (Sumi), and keeping the studio clean and ready. At any one time, there are only a handful of artists trained in Tebori, and Marc Pinto is truly a phenomenal artist whom I have a great amount of respect and admiration for.

This particular piece took about 4 hours to complete, and the experience was amazing. The ultimate irony was that the chair had no head rest, and so my neck was sore and tired from holding it at an awkward angle. This complaint coming from the person who is having thousands upon thousands of needles puncturing his skin and depositing activated carbon underneath it.

The result was incredible and I was superbly happy with it then, as I am now. People often ask me what the tattoo is (as it is my only visible one when I am fully clothed), and often I tell them that it is either the Sigil of Alduin, the Dragon God, or the Akaviri Sigil from Morrowind (this is a long held debate among fans of the Elder Scrolls, but I won’t go into it here). When they ask why I would get a video game tattoo, often while smirking, I tell them that to me The Elder Scrolls are more than just a game. They are a symbol of creativity, dedication, and most of all they are a reminder that no matter how difficult things might have been, or how difficult they might be in the future, I was able to get through them.

So finally, I would like to say Thank You to Bethesda, and the team behind all of the Elder Scrolls games. You might not realise it, but you have indirectly helped to make me who I am today, and I cannot express enough how much that means to me.

-Tim

 

Audiological Tributes

I must be completely honest and admit that my MP3 Player (or DAP if you are feeling politically correct) probably has a musical dichotomy that sits at about 40% songs and 59% music from video games. The residual 1% is podcasts and audio-lectures, but that is a whole other story. When I realised this shocking fact yesterday morning, I wondered if it was really necessary to have so much ambient, lyric-less music on a device that I primarily use to distract myself from the world at large. However I also realised that, of the vast repository of video game music that I carry with me every day, a decent portion of it is not actually ambient, and some isn’t directly from the game at all!

As it turns out, some of the tracks that I listen to the most often are in fact tribute songs to games; not cheesy parodies that reference someone playing the game, but real and genuine songs that reference the world that the game takes place in. I suppose it somewhat shocked me to realise just how much this happens. In fact The Witcher (in its secondary incarnation) comes with an entire album of such tribute songs written by bands who genuinely love the world described by the books and game. One of these bands is a very famous Polish metal group!

While heavy metal might not be your cup of tea, the album is laced with samples from every genre from Reggae to A Capella to Grunge Rock to Classical. The fact that so many artists were inspired enough to write music based upon the world of the Witcher was astounding, but it doesn’t stop there. The cross-pollination between gaming and music runs deeper than you might initially think, though the parallels have precedence, especially in the realm of movie-song tie-ins. Another favourite of mine is the closing credits track to Mass Effect, a song by post-punk group The Faunts called M4 (Part 2):

This piece does not just play over the credits, but the theme and mood of the song perfectly compliments the final moments of the game in such a way that rarely leaves me with a dry pair of eyes. In addition, if you listen carefully during the bridge/outro, the melody line is eerily reminiscent of the Mass Effect theme music itself! The two work together so well, using similar instrumentation and cadence that manages to extend your immersion well into the credit sequence as you reflect on what just happened in the games final moments. This is a perfect example of game development at its finest; dare I say a work of art.

Of course, another example that immediately jumps to mind is mildly camp rap that plays over the closing credits to Call of Duty 4: Modern Warfare. This one… I’m not so proud of, but a scientist knows he must not introduce a selection bias when presenting data.

There is, of course, one more venue that I have not yet discussed, and that is the fertile plains of homebrew musical recreations and craftings that grow at the holy mecca of OCReMix.org. I have not omitted it by accident, nor out of spite. I plan on talking about that very soon in Episode 3 of the Anchorage Podcast (coming soon!); three episodes down and two to go before I have my 5 episode buffer that I believe will allow me to continue posting them on a regular schedule.

Lastly but not leastly: Please take a brief moment out of your hectic life to vote for me here at the iiNet Top Geek competition! Shameless self promotion? Sure, but it is my party and I will cry if it so pleases me.

Do you have any favourite game soundtracks? Do you ever find yourself listening to a soundtrack outside the act of gaming?

Post below or to corsair@corsairsanchorage.com

Defining Shepard – Part 2

While an interesting point was raised in talking about the emotional bonds that seemed to have formed between myself and the Commander Shepard of my “Mass Effect Universe” as distinct from the individual and separate universes that exist around other the characters created by other people, someone pointed out to me another interesting point. I am going to paraphrase in order to mitigate the implied (though mostly sarcastic) hostility:

“Why do you always play as a girl?”

To save face here I am going to first of all admit that, while I do have a tendancy to create female characters, I am fully capable of playing my own gender in RPGs and in fact do so on a more than regular basis. I cannot deny that female characters make up a large fraction of my gaming avatars; some recent example come to mind*:

From the depths of Ferelden:

Vaera of the Dalish

From the mines beneath Torchlight:

Vela the Vanquisher

Leading the armies of Chaos:

Vaera, Disciple of Khaine

Why then did I chose a female Shepard in a game that is so deeply engrossing and personal? When faced with this question in the past, people often fall back on the argument of:

“Oh, I just wanted to see the Shepard-Liara romance scene in all its intended glory

This might be all well and true for some people but I have to admit that I do enjoy playing a game with a strong female protagonist. Unfortunately, games designed with a strong female protagonist in mind often fall short of the experience that I was seeking in the first place, purely for the fact that the gender of the protagonist plays some vital and attention-worthy role in the story. In my mind a strong character should be able to stand up on its own as either gender and still evoke the same emotions and responses from the audience/player. This is one of the many things that Bioware games do often and to great effect; one of the reasons that I continue to seek out their games like rare and precious gemstones in oceans of useless soil and dirt.

This does not answer the initial question posed; what is the attraction in playing a character of the opposite gender? I honestly do not believe I can give a satisfactory answer here. Why do we enjoy movies where the lead role is a gender other than our own? I dare say the vulgar repetition of bland male action heroes would eventually render audiences immune to the stories being told, in the same way that a man (or woman) forced to eat a prime rib-eye steak for every meal of his (or her) life would soon crave a breast of chicken like a newborn child craves oxygen.

Yet movies are passive and the adventures that the characters eke out are vicarious at best; gaming brings you one step closer in a way that helps you better bond with the protagonist in question. Furthering my own dilemma as presented here, many of my female characters reside in the highly social realms of Massively Multilpayer Online games. So why then would you chose to indulge in a cross-gendered avatar, especially when social interactions play an important role in the game.

Personally the answer is simple: I enjoy it and I find the change both refreshing and comfortable. I know that some people I play with will flat out refuse to play a female character for the exact opposite of these reasons; ultimately it comes down to personal taste. I would love to hear from any of you in your opinions on playing characters of another gender, both good and bad, and to those of you who emailed me in response to my last post: Thank you and I hope you continue to enjoy my ramblings.

Which brings me to ask you, kind readers:

How many of you play characters of an opposite gender? If you do, what are your reasons, and if not then why?

Comment below or email me at corsair@corsairsanchorage.com

*These are the three games that I could find screenshots for. I feel sorely remiss that I cannot find an image of my Age of Conan character, Ynnifer. That red haired scoundrel :P